Have the devs fixed the late-game slowdown yet? Parmenedes Jun 10, 2022 Jump to latest Follow Reply Late-game slowdown was a big problem when the game. 0 I'd have no lag at all when opening the species page. way up until the late game when everything runs slow due to all the AI processes (NOTE: Reducing amount of AI empires, and more specifically with mods, to make them. Stellaris is discrete in nature, as any software is, and it has to try to represent our continuous time in the best possible way. Even if I change the display to windowed, it freezes so badly, it produces two windows. I find limiting the mods I use helps. 35 or 0. 3. Solution? overclock the monitor to 75Hz and limit the fps on. Meaning your sweet 8 core processor works 8. – Flater Feb 12, 2020 at 1:22 1 Late game lag is horrible. However there appears to be an issue with 2. 0 to now) I started a new game, but noticed that every in game "day" that goes by, I get a micro lag or stutter, (It's like I have 10fps when I'm playing at 200 with vsync disabled) This is really annoying as you can imagine, and I wouldn't want to see how this looks after the 200 year mark lol. ago pretty much u/lanadelreyzerblades commented the main reason for lag in end game is the internal ai trying to calculate too much stuffStellaris pop modeling was based on the idea that every pop is important, and each pop has a history -- there are still temporary effects like Recently Conquered / Recently Liberated / Grateful Refugee / etc. ♥♥♥♥. 0 logarithmic to keep biological competitive with machines, but then a healthy scaling bonus like 0. FPS increases but there is every 3 seconds something like 2 sec "freeze" Deeper into the game it gets worse and worse. 3 beta patch but it doesn't seem to play any better than the 2. My game lags to single digit fps and has multiple second input lag when selecting large fleets. Hi all, We've now released a hotfix, 3. finally, go through your specs, and look up for each [¨Part name¨ lag in stellaris] to see if anyone has fixes. For the love of god, stop adding features that slow down the game more and more until you fix late game lag. Sports. . 0. Can anybody confirm that hayperlane only games run better late game, due to lessc laculations being made? I have a good rig but tons of mods, currently I can not play more than 600 stars, without. The early game is fine. #1. I believe this is what causes the lag, as in recent games I now take the time to clean the fleet manager every once in a while (it is a real hassle to delete empty "New Fleet") and this has significantly reduced the late game lag that I had. Turning down galaxy size helps a ton with performance. Mr. Calculating and comparing weights for both jobs: the job you are looking for and the job the current employed pop. I have lag, but really no worse than other games like this like Distant Worlds. You can have a fancy CPU or GPU, but the games coding makes it worthless. Very excited for the 2. The lag used to only be a late game issue (causing me to never finish a game of Stellaris), but it has now spread to mid-game as well sadly, and I see DLC upon DLC being released as if it's all fine and normal when the BASIC issue of the game, the performance, has never been properly addressed. Because by the time 2400 arrives, fastest speed in late game is the same as normal speed in early game. Having lots of small sectors should help with the lag. That may just be a failure of my recall, and i hope someone else will have a good answer for you. King-Kebab • Rogue Servitor • 6 yr. 2 Drive = Late game was about the same as mid game, which was similar to early. Stellaris Real-time strategy Strategy video game Gaming. edit: always play on 1000 star maps with 20-30 civs on average. 5 seconds. Game Version: 3. This should be standard in any player, sorry Gamer™ toolbox. Either way the issue itself is the specific number of. if the console hardware can't deal with it, the console version could simply ship with smaller galaxy settings that would keep the game within the limits of the hardware. 7 update, but when I loaded a late-game 2. Archived post. This would be easier to calculate because its just a simple set of numbers being. and i can only close the game with task manager. Jan 6, 2014 1. I am having heavy lag in late game. population before lagg starts. They release a dlc focused on soviets, but soviets are unplayable at late game (as most of other countries post war 2). The main thing that causes lag is apparently pops. That's why there's late-game lag. Premium Powerups Explore Gaming. The ultimate endgame crisis and one of Stellaris biggest problems paired with lack of content (which is connected to braindead AI). The Stellaris thing is caused by a perk that you can take mid-game. I have played Stellaris a bit now and i have never encountered any serious late game lag. Limit the FPS to obtain the "no-tearing" effect without the lag. There is no reason to play this game otherwise. And yes, it did significantly improve frames to delete their capitals. I haven't encountered any crashes with vanilla large late-stage game. Lag in 1550+ could be caused by other game bugs(e. But there is a simple fix to this: Most of the lag is created by the calculation of pop jobs and trade. What usually causes me to end a game is the cripplingly bad lag that tends to set in in late game which makes playing more of a chore than a fun game #14. Stellaris pop modeling was based on the idea that every pop is important, and each pop has a history -- there are still temporary effects like Recently Conquered / Recently Liberated / Grateful Refugee / etc. Performance slowdown It would not be THAT bad should a game month be at least somehow comparable with early game performance. Not 100 percent sure on this. 1. I don't have great hardware with a I7-4790K,. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". Razorblade Oct 18, 2022 @ 10:14am. Reducing the number of pops in the galaxy reduces the number of calculations the game hss to run each month, whicj in turn reduces the lag. * I say double thread (note, a game thread =/= a CPU core or hyperthread/virtual thread, though they can be allocated to different ones in parallel, if written well - not easy for a game like stellaris with many interrupts) as there is likely some thread-locking hitting the UI sometimes, For example, bypasses can show as White or Red, depending. 4. I would compare it to a scalpel approach: you excise out certain mechanics from the game to reduce the lag. The late-game lag in Stellaris is a big issue, and it’s easily the hardest’ crisis’ you’ll have to deal with. ago. If I toggle the speed acceleration off and go back to 4x speed, my FPS will go to 80-100+. The best steps for the player would be to expand the military research and development to different fronts and to have the latest tech for all the different types of weapons. And are they big blobs? Sector AIs are known to cause lag mid to late game. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. Few months ago it ran fine on my laptop that's half as powerful as my desktop. 5 seconds and lag again for . The planet's AI will assign enforcers to lower crime, reassign them to other jobs when crime goes down the next day, reassign police when crime goes up the next day, and so on and so forth. population before lagg starts. So POP count keeps going up and up. As long as you play on normal mode mid into late game. Stellaris is my. 7 update, but when I loaded a late-game 2. Please find more details below. Some mods can help like my mod prevent ai from spamming habitats various other performance mods. This also makes housing buildings and clerks a little more important/powerful, too, in my experience. Business, Economics, and Finance. Bigger than medium is for supercomputers. I have to pause the game to issue fleet orders and such. grinch12345 • 3 yr. You can also set tech cost to 0. it mostly struck when the game had gone to long which was pretty common for me because i like long games. Starting at the mid-game, the decrease in performance accelerates and the performance gap between versions widens dramatically. 2 is to play the beta patch, which can also be accessed through steam properties under the updates tab (select stellaris test under what beta patch version). 6 playthrough in the new patch, the game got catastrophically slow. 1. They added a feature a few updates ago to customize your game, I don’t exactly remember it off the top of my dead, but it’s a slider when starting a new game that effects how fast pops grow in your game for all nations. It appears that significant performance drop when selecting fleets is, in part, caused by them being not full and game trying to trace reinforcement shipyards. Really enjoy long drawn out games where I can plan and micromanage. Lag comes from a number of sources; some of them can be alleviated with mods and others can't. Any Portrait Mod. 2. Mods make lag worse but base game as had tons of lag and people complain about base game lag. I can't say it enough, reducing pathing is the most important factor in reducing late game lag. The lag has become particularly bad. New comments cannot be posted and votes cannot be cast. #3. This is caused by high pop counts, among other things. Good PC. 5 seconds, then lag for . I know for a fact its because a ♥♥♥♥♥♥♥♥ of loops try to execute at the same time because the game literally pulses with lag, and it still does it when you put the game on slow. #1. Is there anyway to fix late game lag, from what I've heard its CPU heavy, I have a Ryzen 5 3600, I play in about medium galaxy w 12 AI, 3-4 Advance AI, 3-5 Fallen Empire, 5 Marauder Empire. Stellaris - Severe lag when selecting fleets after significant engagement. Yeah, it does. Rule 4: I'm having trouble with late game lag and want to know what causes it. It seems to clear up the issue for a while, then it slowly returns the longer the game is running. No slowdowns or lag so far. What PC do you have now? Stellaris is a resident sleeper when it comes to using full potential of your hardware resources. I've been getting this bug where mid to late-game, selecting a science ship triggers a huge lag spike which only goes away once you deselect the science ship. So given that there seems to be a engine issue that leads to late game lag does anyone have any tips for getting the late game at least playable?And since this is the case, it likely means they are the cause. If you have struggled through the pain, you will know this all to well. About 1-1. Lol its like Moo all over again. Its about pops (not just yours, all the pops in the galaxy). 6 playthrough in the new patch, the game got catastrophically slow. The answer is quantity of habitable worlds. I don't have a high end machine or a real expensive one, but choosing the right components with the right attributes is the key. The further into a save you get you will start to experience something known as late game lag. Building a new R5 3600 machine next week and excited to see what 1000-star games are like. NFL. Stellaris uses only one core and isn't multi-level enabled. the more shit there is in a galaxy, the more the game can eventually lagHi guys, I have never played a hyperlane game because I feel restricted, but with the upcoming changes I might have to get used to it. Granted, I always play huge galaxies that end up with lots of empires. the lag is a bug that has to do with wormholes and gateways, if you turn those off the game will work alot better. Obviously this can cause extreme late game lag, especially in mods that can create habitable planets. So I'm about to try a smaller, 600 star galaxy, with less. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 3. You’ll see a huge improvement. The real lategame issue isn't "Too few pops", it's "Too many jobs". i hope to god this gets updated soon it was honestly the only reason i even had infinite stellaris downloaded cause it reall did make a massive diffrence lowering end game lagThe problem of lag/stutter with Stellaris is when you play logged to Paradox. Play on smaller galaxy sizes. A major task for the late game is to prepare for the end-game crisis. More pops = more lag. Tried every console command there is. Watch on. 7 update, but when I loaded a late-game 2. The freezes get longer until every freeze there the program doesnt even respond in time for. 3. Stellaris will delete the commands everytime you exit and you must put the commands in the console when starting Stellaris. Less pops means less of that as well, which is what EDAI provides some of for late-game. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. Game slows down by late game but it's reasonable, at least with my Ryzen 5. It might be your federation fleet (s) if relevant, as they have less of a limit on fleet size. One month in 30s also isn't a bad speed. Please find more details below. End of month/year calcs cause a hitch or stutter but mostly it's fine, in fact I usually have to play on slow to keep up with notifications during a war. Indeed: late game performance is pretty smooth for the most part. Each wardec battle lands thousands of ships on each side (their vassals and my vassals included) and the game slows to a crawl. Your. Stellaris Real-time strategy Strategy video game Gaming. Chazman_89 • 4 min. It can wreck balancing and turn machine empires/lithoids into almost unbeatable powerhouses especially when building slots inflate, but before that it makes later stages of the game playable at all without diverging much from a vanilla planet’s expected numbers. crgzeroActually I have never experienced end-game lag, although I was in end-game situations multiple times. The calculation uses multiplication whenever it's possible. For quire a few reasons: 1. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. I don't know if its the extra habitats or what. -Having your fleet simply selected definitely causes a massive late game slowdown, so refrain from that. 6 playthrough in the new patch, the game got catastrophically slow. It starts incredibly fast but after 30 years or so, the game is so slow on fastest game speed, takes a second for a day almost. As it stands right now - just as game become really GRAND - with huge fleets, empires and stuff, it becomes unplayable. If you have struggled through the pain, you will know this all to well. And those were long, meaning 1-3 secs, lags, not in late game. This means bigger fleets and higher population, which ultimately makes the lag problem worse. Hearts of iron is shameful at current state. Now I only play max 400 system maps, but even on 400 stars I get lag very late endgame both for modded and unmodded games. Logic Growth Scaling - 1In this (short) video essay I explore the final, hidden crisis in Stellaris. Late game lag got better yes at moment game runs fine and suddenly major stutter while cpu cores not max stressed the issue used be when a cpu core was stressed to the max so somewhere its improved. I recently got into late game the entire galaxy was revealed and even on normal speed i am getting 30 FPS or worse and in battles it goes down hill from here i have to go to speed slow or slowest and still get really bad FPS i have a i5 and 770. Beyond that a faster processor is really all you can do. Disabling Xeno-Compatibility is a big one. Every 4x game lags end game. Regardless of what we’ve tried, the two “client” players constantly lag behind the “server” player by several in-game days, causing the game to constantly stutter. #1 Razorblade May 13, 2022 @ 12:31pm There's only so much that can be done. Hi all, We've now released a hotfix, 3. #8. The engine stellaris runs in only uses 1 cpu core, like all pdx games. Showing 1 - 2 of 2 comments. I really would appreciate if someone could help me to reduce the lag. I have a pretty good PC that runs the game fine even by late game, but I've noticed that having a very large number of ships selected, even if only in 10 or so distinct fleets. I've found that for some ungodly reason, science ships lag the game more than any generic late-game lag I've seen. For my i5-3450 Stellaris abuts in 1 core using only 63% of all CPU's power. I was getting really tired of in-game lag on my 6-year old computer. 4, to address the performance issue that appeared for many of you with Tuesday's 3. , an. It was bad but managable. Is anyone getting same freezes on 3. Number of empires & star systems causes most of the lag, since more empires mean more ships that need to calculate routes between more or less star system. Agreed. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). Best thing i did to combat late game lag was get a mod that wont allow AI habitats. Stellaris 50348 Bug Reports 30675 Suggestions. I get lag as well but only once the L-Gates start operating! And as it goes to Late Game Stage the lag worsens. They release a dlc focused on soviets, but soviets are unplayable at late game (as most of other countries post war 2). also hive minds don't effect the piracy calculation since they don't generate any. . Lategame lag unbearable. 2 abcc] Noticeable UI lag/slowdown when selecting fleets consisting of a very large number of ships at the same time. I prefer 2. After Overlord release getting a new issue - on the 2nd day of every month game freezes for like 6 seconds. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. Fixing late-game lag. This fix works on any galaxy size and any map settings. Maybe not late game lag, but a feature to extend endgame time Lel. the games #1 reason for lag is the internal ai trying to calculate stuff for pops and if you have, say for example, 4k pops. . I upgraded to a Ryzen 5 3600 a few months ago and since then even late game lag hasn't really been a problem. Kill them all, to free your cpu. Some of the causes of fleet selection lag, and how to deal with them. I already had the standard Stellaris late-game lag, but under 2. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. KaranSjett • 2 mo. Limit the FPS to obtain the "no-tearing" effect without the lag. You might need to leave the game and come back (to reset the RAM) and/or wait a month or two. Now the thing with all modding, such as Skyrim, Stellaris, Fallout is testing. I'm getting sudden lag in the late game. Actually your CPU is not good enough to run this game without lag regardless of what you might think. . Struggling with late game. Tree Diagram May 14, 2016 @ 6:22pm. 5 seconds. Good PC. lol, inb4 they add a vic3 option to disable migrations. Late-game crisis can clear out some of the POPs, Thanos style, but it's a game of patience at this point and it's not fun. Jul 21, 2022. Turns out, it's because of more free jobs! 2. 3. ago. if you want to try, and use that word very loosely, to mitigate the lag, you'd need to tweak your galaxy settings. I play unmodded 90% of the time and felt the lag on all versions it used to be excruciating. 4 game version? Yep, been dealing with this as well (modded to elaborate). But its a pop thing even though lately its a lot better. 3 UI scaling and i can't use mods in ironman mode. I think the issue is due to whatever information the game keeps sending to Paradox that causes this. King Harkinian. An alternative partial solution to late-game lag. Now it lags. 2. Late game for Paradox games have always been a troublesome period of play, but in Stellaris it is especially unbearable. Some conflict there causes the lag. Its really bad in multiplayer. I can't say it enough, reducing pathing is the most important factor in reducing late game lag. What you want is. This seems to be brought up a fair amount, I used to blame the late game slow down on my pc. Don't get me wrong, i'm not suggesting you "get a better PC" and i think no PC will be good enough to handle late game Stellaris with maxed everything without lag, but you're comparing apples and oranges here. Most of the late game lag comes from population. No Advanced Starts, the same problem as with the difficulty settings. My testing showed that to launch a multiplayer game, you must, at a minimum, have an internet connection to launch. Late-game crisis can clear out some of the POPs, Thanos style, but it's a game of patience at this point and it's not fun. The fact is that Stellaris's engine isn't the best. 9 - GTX960) OFC on my old Q6600 @2. Fix. 2x Habitables, gateways, worm holes and regular hyperlanes density is a recipe for easy lag and crashes. It gives a bunch of options that can reduce lag, but some of them might alter your experience. 2 - It seems like the devs had a problem with words being able to generate pops linearly into the late game allowing you to quickly fill up many worlds with the overflow of your entire empire backing you up. Stellaris should absolutely be run in fullscreen (you select it in the launcher) with VSync disabled and fast sync forced in your graphics cards control panel, but that goes for pretty much every game. Stellaris is very CPU intensive, your your experiencing issues it's likely CPU related not GPUHey so iv been into stellaris since its launch and the game stutter / lag has always bugged me. Honestly, one of the reasons I have so much time in Stellaris is because it is so close to being truly great. I personally think, that Stellaris 2 will be released after EU5 and no earlier than HOI5, so a 2024 release date, which is around the same time between CK2 and CK3, is most plausible from my perspective. It's a very good idea and it's mechanics are cool but its ruined by pop lag issues. The only notable slowdown at normal speed is fleets moving along hyperlanes. ago. The limitation is the game engine. i have no mods installed and have verified cache it happens no matter what game speed i use. If anything, a large galaxy with few habitable planets may leave AI empires struggling; they will expand endlessly and run up the “governing capacity” (I play several Paradox games, can’t remember what Stellaris calls it rn) without. So given that there seems to be a engine issue that leads to late game lag does anyone have any tips for getting the late game at least playable?This and the overall late game AI lag. Originally posted by mrdevin: it happends random it can happen ad the menu or ad the start of a game or even 20 mins into a game. But Late game it could be up to 5 or even 10 tims longer. Story packs thus far focus on early to mid game content, but AFAIK there isn't anything for late game. In late game with large modded stacks rendering individual ships themselves generates a lot of both frame time and render time. , there is a bug in the current version which causes several second freezes during AI colonial wars, but a mild version of that bug could manifest itself as more of a lag on fast systems). A. It'll run fine for . It's gonna depend on your comp specs of course somewhat, but yes late game is significantly better than it was. Like seriously, I would have arorund 500. Fewer empires = fewer calculations. ago. It's a nearly decade old game running on a nearly 2 decade old engine. 2. 6 playthrough in the new patch, the game got catastrophically slow. It's that the entire economy is broken atm. This is especially common in empires where crime/deviancy is a problem. This is caused by high pop counts, among other things. ) Hyperlanes should be at the absolute minimum 3. Neither of those seem to have a major fps crash though, at least not that i've observed. When your late game becomes '15 seconds to pass a day', something is wrong because you would very likely give up instead of finishing it. 5 and setting galaxy size to *small*. 6Ghz and I have late game lag. This provides a big improvement performance to game load times due to how PhysFS (a library the game uses) loads files, it also helps with in game performance but load times are the big part. Crazytrain334 Dec 13, 2017 @ 1:08pm. 7 (b1a8) and 2. been sat on the game for 3 days straight and it's gone 30 years. the main reason for lag in end game is the internal ai trying to calculate too much stuff. 7 update, but when I loaded a late-game 2. 3. . iii. Activate gateways in-game. 909 1. . Mods really can cause alot of lag. 2. 9. Jobs are what cause lags, not pops per se, as it all comes to number of calculations. I can gurantee that your games will start lagging by 2280, so in all honesty I'd trim it down. Good shield and armor. The only other options are to either reduce the map size, reduce the habitable worlds, reduce hyper-lane density, or reduce the number of starting AI empires. Piracy is the sum total of all trade, all protection value, and all escorts all across your entire empire. ago. 2 to 2. Unfortunately Stellaris is one of those games that kinda require a beefy rig to run past a certain date :/. 9. Edit: lag isolated to. 2 performance does not increase after the crisis hits. 1. Essentially we had to roll back a part of the Starbase modifier fix to let the game run smoothly again. Selecting main battle formation (mapped to group three) causes severe lag when scrolling the unit selection window, map, and otherwise controlling the game with them selected. Very excited for the 2. This also makes housing buildings and clerks a little more important/powerful, too, in my experience. if you are used old saved data they always say to start out fresh as updates between patches can cause unintended problems that being said your main problem is your galaxy setup the game has a bit of an issue with the ai trying to calculate a metric fuck ton of stuff i. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. 3. You can tie the FPS to the refresh rate but double it or half it. Stellaris should absolutely be run in fullscreen (you select it in the launcher) with VSync disabled and fast sync forced in your graphics cards control panel, but that goes for pretty much every game. The Lag. 5 seconds for every 1 day, starting late mid to late game. Prior to the 2. If you don’t have the cash to get yourself an Intel Core i5 12000K, a GeForce RTX 3080, and 32GB of RAM, then modding the game to reduce lag is the way to go. straga27. anyone have something simular/a fix?16GB here. FPS increases but there is every 3 seconds something like 2 sec "freeze" Deeper into the game it gets worse and worse. How much does the number of stars effect performance?The main complaint that "habitat spamming" causes late game lag is widespread enough that the developers have acknowledged it and promised a solution. I got a i5 6600k ~ 4,4Ghz + 980ti. As it stands, I absolutely love this game - especially with mods to help round out or add to aspects of it. Whilst the CPU was being utilized. I ships not being upgraded. 25 and reduce the end game year back 100 years so the game doesn't have to run for so long and more stuff happens. I’m on a medium galaxy and even turned off primitives but they still showed up somehow so who knows at this point. Certain systems, (ones with tons of pops) still might lag a little, but significantly less so that when unmerged. So to reduce lag in existing games: Purge empires. The best thing to reduce the current late game lag in 2. otherwise, no. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Stellaris - [Herbert 3. There's plenty of hard-code processing of pops happening, other than just weight block evaluations for job suitability. Premium Powerups Explore Gaming. Tried both vanilla and modded versions - issue persists in both versions. Plus it is used for all Paradox games with many modifications, but still that's the same engine, Clausewitz, running EU, CK and Stellaris. As has already been said, it creates a late game where you either live.